In a long interview with The Guardian, the CEO of Bethesda, Todd Howard, explains the future plans of the company and beyond. In the interview, Howard talks about open worlds and the fact that they don’t have to be created so much for, but you still have to give a story to the players who have to identify with the title they are playing.
And for immersion in a game Howard has clear ideas: ” In our games whenever we are very linear, when we ask the players: ‘Here is the thing you have to achieve, here is where you have to go’, we are not very successful. player a short, medium, and long term goal, and then we make sure he has many options and we make sure the game reacts to them, that’s where I think the real magic happens. That’s when the player feels like he’s saying, ‘ Look what I’ve done! “You quit the game with a sense of pride because you know you’ve accomplished something important .”
We know it’s an exciting time for Bethesda-related games. The company was acquired by Microsoft and there’s a fair bit of uncertainty surrounding the company’s titles like Starfield or The Elder Scrolls 6. Xbox boss Phil Spencer has reassured consumers that Bethesda will be “semi-independent” from Microsoft after the final acquisition next year.
Bethesda is currently working on Starfield and The Elder Scrolls 6, but there are no exact release dates yet.