One more week, Riot Games has published the official patch notes official of an update. In this case, the 10.8, which arrives officially on April 15.

This is a patch that, in addition to playing quite a few champions, both for buffs as for nerfs, also set in the jungle, as well as in techniques such as funneling and even in the training mode.

Summary of the patch

There will be an adjustment to champions that take several patches to be very powerful, as Sett, Senna or Apheliosand there will be improvements to other characters less seen as Xayah or Tristana.

All changes of the patch 10.8

We started the review of the patch 10.8 with the main buffs and nerfs champions, starting with Aphelios, which takes several patches consecutive receiving settings.

Changes to champions


  • Passive – Since you do not get armor penetration, but receives 2/4/6/8/10/12 of lethality.
  • Q – Arms of the faithful: We have reduced the majority of progressions of bonus attack damage, balancing it according to the level.
Changes to the Q of Aphelios


  • Q – maximum Concentration: increases the attack speed bonus to a 20/30/40/50/60%.


  • Q – Spike of hatred: increases the base damage and damage scaling maximum – 30/35/40/45/50 (90/105/120/135/150 maximum damage).


  • Reduce your basic armor to 21.
  • Your E – Tear slows down less, 10/18/26/34/42%.

Master Yi

  • Your R – Unstoppable gives less attack speed bonus (25/45/65%).


  • Now W – Command: Dissonance gives more movement speed to allies and also reduces most of the enemies (30/35/40/45/50%).
  • Your E – Command: Protect increases to 0.5 ratio AP.


  • Improve their basic statistics of life, armor and attack damage.
  • Your Q – Electric Shock has more % of consume 2 runes (28/32/36/40/44% of consumption).


  • Passive – Absolution: now there is a 22% (before 25% of which appear the ghosts in the fog after killing a minion).


  • Reduces the base damage of W – Trastazo to 80/105/130/155/180.


  • You now have more base mana (425).
  • The cost of your Q – Invocation Stellar passes 60/65/70/75/80 mana to 45/50/55/60/65 mana.


  • Your E – Explosive Charge it has more bonus attack damage (50/70/90/110/130 % bonus attack damage 50/75/100/125/150 % of the attack damage extra).


  • They have fixed several errors in your E – Disdain, that caused not gain any bonus movement speed.

    • Now Urgot stun the adversarion 1.5 seconds correctly.
  • It has reduced the cooling of your R – Fear beyond death of 120/95/70 seconds to 100/85/70 seconds.


  • Your R – Chain of Corruption has more CD, of 110/90/70 to 130/100/70 seconds.


  • Your E – Daggers to me will do more damage with each strike of the pen. Spend 10% less with every pen to 5% less with each one.

Improvements in timers

Riot Games has confirmed that will improve skills as the W Illaoi, the Q of Janna, or the R of Nocturne for the visibility of its activation to be more intuitive and visual.

All of the skills included in this improvement

Changes in the funneling

The intent of Riot Games is that this strategy will have increasingly less weight in the metagamealthough your intention is not for nothing that disappears.

UNIQUE – Hunter of monsters


  • The gold earned by killing minions is greater than the 50 % of the gold earned by killing monsters 40 % of the gold earned by killing monsters.


  • At 14:00 minutes 20:00 minutes.

Changes to the death

Riot Games will also modify the mechanical safe, which implies that the murders at the beginning of the game are more powerful.

Sprint out of pity (new)

  • Upon dying, the player gets a smaller version of safe with which you can return to the street 2.5 seconds before.

Lone wolf (new)

  • In the levels 1 to 6the murders alone provide a 20% more experience and the medical 20% less experience. These values are reduced to 10% on levels 7 to 8.

General improvements to the jungle

The idea is that the players most newbies get better acquainted with the jungle, and will be more easy to adapt wings mechanical in this role.

Changes of the jungle

Improvements in the training mode

Finally, there have been improvements in the training mode, how to add or reduce life to the unit, even armor or magic resistance.

Another example is that we can make progress the game for 600 seconds, when before it could only be 30 in 30. In addition, we will be able to generate the Baron Nashor and the Herald of the Crack, and even kill champions automatically or add a passive rune.

In addition to other corrections of errors and others, it has also changed the interface of Clash. So, if you want to check more carefully all the news, click here to go to the article official.