Link: The Faces of Evil and Zelda: The Wand of Gamelon are the two action-adventures of The Legend of Zelda, developed by Animation Magic and published by Philips Interactive Media exclusively for CD-i, back in 1993.

Despite being blatantly part of the franchise, hardly anyone considers them canonical. The reason? They are objectively horrible games. From the woody gameplay to the impossible controls, not to mention the terrifying animated “cutscenes”, these are titles that occupy the lower floors on the list of the best Zelda every day.

Yet despite this, an amateur developer is known on Twitter as Dopply did the impossible, or at least, the unthinkable: to learn how to use GameMaker, he spent four years recreating The Faces of Evil and The Wand of Gamelon from scratch.

” I wanted to prove to myself that I could make a game. It all started as a joke between friends, but in the end, I wanted to see if I could make it. I messed with game making software for a while but never finished anything. This was the perfect opportunity to do it (well, over the course of four years I mean). Over time, the remastering of these well-known titles became something I wanted to do for myself. “.

The Deeply versions of Link: The Faces of Evil and Zelda: The Wand of Gamelon boast widescreen support, a remastered mode that brings changes to the original controls and difficulty, subtitles, retouched sprites, and even collectibles scattered around.

Both titles have been recreated from scratch, so the movements of characters and enemies, their spawn, and many other details are different from the original games. For the rest, they are exactly as you remembered them.

” I definitely underestimated the challenge (after all, it took me four years). Thankfully, the nature of the original games made it easier to remake using the original assets much easier and allowed me to hide the immaturities of the code. . But in the end that was the goal: to exploit a simple game and see if I could replicate and improve it. “.

Deeply also claims that despite their infamy, both games are better than what the public claims:

” I think they’re ok. They have a terrible reputation, except for the funny cutscenes, but as for the game itself, with the horrible controls removed and with a decent performance, they’re ok. I’ve definitely played worse stuff. Plus I think that the backdrops artwork is truly gorgeous and the music is fantastic too. “.

Now, thanks to Dooply’s efforts, we are faced with a beautiful situation: Nintendo, as you well know, usually marks any fan-made project, dedicated to its IP, with a nice cease-and-desist, to protect its interests. Over the years, however, the company has consistently refused to recognize Link: The Faces of Evil and Zelda: The Wand of Gamelon as The Legend of Zelda titles.

What will he do now? Will it asserts its rights, implicitly admitting ownership of these monstrosities, or will it let it flow, making these two remakes the first fan-made games, based on Nintendo IP, not to be destroyed by its lawyers?