League of Legends The charge of ‘balance’ League of Legends will explain why face
League of Legends takes more than a decade with us. Without a doubt, it is the major point of reference in the genre MOBA relates and the amount of players and events that prove it. With an average of 8 million active players each day, it is almost incredible to think that so much Faker in a world is playing the same game that NoobMaster69 in Iron III. Both players find the game balanced and entertaining is a feat complicated, and, in fact, practically impossible.
The leader in design of gameplay Mark “Riot Scruffy” Yetter recently explained the problems associated with the large number of champions and players of different levels to balance the game:
We also explained how they split the levels between the players to balance champions:
– Normal (Iron-Gold)
– Expert (Platinum-Master)
– Elite (Grand Master-Challenger)
– Professional Level
With these levels in mind, you follow 2 basic guidelines when making adjustments to each champion:
– Be viable in at least one of the levels
– That none is too powerful at any level
In addition to the different champions and skill levels, another very important factor to balance the game are the different roles within the game. As you play, we will find ourselves more comfortable in one position and, therefore, it will be our position for excellence. But, is it possible that someone, just by the position that you choose, you have more chances of winning if you do it right? The answer is yes.
Once again, this is something that varies between different levels of skill. On Top, for example, it is much easier to win in leagues lower if you are better than the opponent, because it is the line most distant from the rest of the team and allows you to focus more on fighting 1vs1. However, for the same reason on Top is a-line so weak at a competitive level, because the impact that it can have in the games is very low even if we win a lot of advantage in our line.
A symptom of this are the recent champions so strange that have proven to be incredibly effective in the street top: Soraka and Sona. Two champions safe in phase lines, designed to give support to their team mates and who do not need great resources to do your job.
The rioter August has commented in one of his streams that without a doubt Soraka will be nerfeada in the toplane. He says that “it is well that the champions can be played in different positions” but Soraka top is simply too powerful, with a 56% rate of victories.
Finally, one of the biggest criticisms that has received the team of Riot is the overwhelming difference there is between the champions of the newly launched and the champions of old. With each new champion that Riot added to the game, the role for which it is intended that champion happens to be completely dominated. Street bottom is a clear example of this, where until recently we could see as Xayah and Kai’Sa dominated the role of shooter to that Aphelios and Senna came to leave the rest of the shooters obsolete.
The kits of skills of overloaded utility (healing, stuns, life steal, reach, etc…) are one of the main reasons why these new champions stand out front of both the old, much more “simple” and “basic”.
The marksman of Fnatic, Rekkles, complained of the situation in the middle of a game against Aphelios.
The search for perfect balance is a task so complicated that in 10 years, Riot still seems far from giving with the solution. As the game changes, are added to champions, or the community of players idea, new strategies, these need to be balanced for all levels of skill while doing that, regardless of your position, you enjoy the game. We’ll see if with the time Riot manages to get closer to an ideal balance.