The eSports grow daily in many countries around the world rapidly and due to this reason, some games continue to grow in popularity as the case of League of Legends.
In We talk about Gamers we will show you because League of Legends continues to grow in the eSports.
Why League of Legends is the game most popular in eSports?
It is considered one of the most popular games according to a report presented in the web portal esportsobserver supported by well-known brands of analysis of information in eSports.
Therefore, it is highlighted in the report that the video game League of Legends it is the second most seen in the platform Twitch.
In addition, we mark the difference of views in Twitch of the year 2019 to 2020 of the league League of Legends European Championship Series.
With an increase of 81% in average minute audience in comparison with the summer of 2019.
It should be noted that the video game has leagues of competition around the world as the LPA, LLA, LCK, LEC, LCS among others, which make the game have a major presence in the eSports.
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Provided samples interesting figures in eSports
Not only League of Legends highlights, Fortnite also does so in that it was the video game more broadcasted on Twitch.
Which was the third party in the amount of viewing hours on Twitch.
In total, Fortnite racked up 330 billion hours of views on Twitch during the first period of the year.
One of the factors that contributed to this number, it was the live concert of the game played by Travis Scottin which there were 12.3 million players.
Apart from the concert, many players brought their experience with the event, significantly increasing the total number of viewers.
In addition, the game’s developer Epic Games announced that more than 27.7 million only players participated in the game in five concerts of the “tour”, which began with the concert of Travis Scott.
On the other hand, the most important tournaments of the season were the Fortnite Championship Series (FNCS) Invitationals.
This gives the players a prize of $ 2 million.
Also influenced positively the end of chapter 2 of the Provided Champion Serieswith more than 1.36 million dollars distributed.
All the events of the Provided Champion Series were held on line and are separated in the sub-regional events.
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