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Screenshot: Fortnite, League of Legends and Counter-Strike Global Offensive

If juegas with a plan of the Internet limited, where you have a download limit monthly, it is possible that you want to know how many data can be using your favorite games, from slender (League of Legends) to the obscene (Destiny 2).

Through Kotaku Australiathe network whistleout has measured the approximate numbers of downloads per hour (the exact figures obviously vary depending on a number of factors) for 22 of the games most popular online of 2020, a list that includes everything I’ve mentioned up to now in the title and introduction, along with things like Sea of Thieves, Overwatch, Minecraft, Call of Duty and Rocket League.

I’m not going to list the 22 here (you can go there to see the full figures), but I would point out that Destiny 2 tops the list with approximately 300 MB per hour, which means that you could easily have gigabytes of data per week just in that game (at least if you regularly play in large groupssince the sessions are smaller and framerates lower consume less data).

In second place is Counter-Strike Global Offensiveapproximately 250 MB per hour (that, again, it can be less if there are less players). In third place is Overwatch to about 135 MB per hour, with DOTA 2 (120 MB) and Warframe (115 MB) not too far away.

At the smaller end of the scale, the game that uses the least amount of data is Hearthstonewith only 3 MB, with Final Fantasy XIV then with 20 MB, and Sea of Thieves with 30 MB.

While it is a general rule that the online shooters are the ones that more data is needed, given that updated the position of each player with so much regularity, it is interesting that PUBG (40 MB) use less than half of the data that you use Fortnite (100 MB).

You can see the complete list here.

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