eSports Comparing shooters of Riot Games and Blizzard
Riot Games carries on for years and focus only on the universe created around your game star, League of Legends. Even games like Teamfight Tactics or Legends of Runeterra share the same base, even though little or nothing has to see its gameplay. However, her most recent title is the first from the company that has no relationship with the popular MOBA. Obviously, we are talking about Valorant.
But despite being a title innovative for Riot, many players have not been able to avoid comparing this shooter with another with which it shares its genus; Overwatch. Today we will see the big differences between both titles, which, despite being shooters, they are not even remotely similar to each other.
One of the main reasons why these two titles are compared is its roster of characters unique. Overwatch has 32 playable characters called heroes, while Valorant for the moment has only 10, so-called agents.
The main difference between the two lies in the roles that they should fulfill the characters in their respective games. In Overwatch there are 3 types: the heroes are tanks, support and responsible for the damage. Depending on what you need to our team and how to develop the game, we will be able to change character in the course of it.
In contrast, Valorant also has roles, although very different: initiators, duelists, watchmen and drivers. We must be clear about our choice before starting the game, because we will not be able to change your character once you decide with which character we will play.
This section is definitely where the more similarity we can find. Even so, the type of class that we use is much more relevant in Overwatch, as in Valorant tactics and decision making will be what makes a difference, over and above their classes.
Both games are characterized by the unique skills that they possess their characters. You’re both in Overwatch as in Valorant, define the style of game that will take the player on the basis of your choice.
The difference lies in the way in which these skills are used. In Overwatch, the kit of skills goes hand in hand with the way that the character is going to play, being accompanied as well by statistics that this has.
In other words, the skills of a tank, the focus will hold as much as possible in the eye of the hurricane with its large amount of life. In contrast, a character focused on the damage it will cause havoc in the enemy team abilities with huge damage or a lot of mobility.
In Valorant we did not observe something as well. The fights are focused almost entirely on the weapons, the skills a support to provide us these. It is true that they are very useful, but it is possible to win one round to another without using a single ability, something practically impossible in Overwatch.
The way in which the games are developed to be probably one of the most radically opposite. The items in Overwatch revolve entirely around the fights of computers, focusing on the shields and cures to to keep the majority on foot the whole thing possible. Even if a player dies in solo, they will respawn in a few seconds and it will return to the fight.
The fights in Valorant do not last much more than a few seconds, and can die at any moment, and not reappearing until the start of the next round.
In addition, we can see how after a certain level players in Overwatch are in constant motion, jumping and reposicionándose on the basis of the other players on the team. Valorant rewards map knowledge and their angles, in addition to our reflexes, well above the team play.
Finally, in Overwatch we have up to four modes in which to play our competitive matches, while in Valorant we only have one; a best of 25 based on “search and destroy”, where the attackers must plant a bomb and defenders to prevent it.
The different economies that own both games also show us of how different they are to each other.
Despite the fact that in Overwatch we do not have any type of shop in which to spend money in game, has its particular form of economy. This is based on the skills final. The more damage causing or received before we will complete the indicator that will allow us to use the skill more powerful character. Get to upload the final without taking too much risk of dying, as well as choose the exact time that we will use, can change the course of a game in its entirety.
In Valorant, players earn money with which, at the beginning of each round, will be able to get weapons, armor and skills. Many of the skills are only available if you pay for them, so we will have to organize the purchases on the basis of the earnings, since this will depend on a large part of the course of the rounds.